STEFAN DINCA

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Hi! I'm a User Interface Designer

STEFAN

DINCA

ABOUT ME

User Interface, User Experience, Animation, Front-end, UI Integration

I bring a versatile palette of skills to game development ranging from UI/UX design and front-end work to in-engine UI implementation, prototyping, and animation. With 10+ years of experience, I specialize in crafting interfaces that are intuitive, immersive, and aligned with both gameplay and narrative.

EXPERIENCE

Graphic Designer & Art Director in multiple advertising agencies

March 2007 - December 2014

UI Artist @Ghost

October 2014 - November 2015

UX/UI Artist @Ubisoft

June 2016 - December 2017

Owner & Creative developer @Black Bear Games

June 2016 - Present

UI Artist @EA Sports

December 2017 - October 2020

Freelance UI Artist @Hutch

October 2020 - December 2022

UI Artist @Amber Studio

October 2020 - December 2024

Freelance UI Artist @Room8 Group

January 2023 - July 2024

UI Artist @Globant

January 2025 - Present

Whether it’s designing menus, HUDs, or interactive prototypes, my focus is always on the player—creating smooth, engaging experiences across mobile, PC, and console. I collaborate closely with developers, artists, and designers to ensure UI integrates seamlessly with the game’s mechanics and aesthetics.


Passionate about design trends and technology, I adapt quickly and push for innovation, delivering polished UI solutions that elevate gameplay and captivate players.

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    UI/UX Design & Prototyping
    I use Figma for wireframes, flowcharts, and interactive prototypes, ensuring clear communication of ideas. In Unity and Unreal, I bring those prototypes to life, testing functionality directly inside the game engine.
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    Visual Design & Asset Creation
    Photoshop is my go-to for crafting polished interface elements, icons, and textures, as well as preparing final assets optimized for different platforms.
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    Motion & UI Animation
    With After Effects, I create motion studies and high-fidelity UI animations that illustrate flow and feedback. Using Rive, I design lightweight, real-time animations that enhance responsiveness in-game.
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    Front-End & Implementation
    I implement UI systems directly inside game engines (Unity, Unreal), building menus, HUDs, and interactive elements while ensuring performance and consistency across devices.
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    Collaboration & Version Control
    I manage versioning for UI assets and implementation through GitHub and Perforce, collaborating smoothly with developers and artists while keeping projects organized and up to date.

TRUSTED BY INDUSTRY LEADERS:

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PROJECTS

Game-Changing Interfaces. Leveling Up Experiences

With years in game development, I’ve contributed to projects ranging from AAA titles to live-service mobile games. I’ve worked on projects ranging from high-speed racing to competitive sports and large-scale survival worlds. This variety has taught me how to design interfaces that adapt to different genres while staying clear, responsive, and visually engaging. I thrive in collaboration with cross-disciplinary teams, making sure every UI element supports both the gameplay and the player experience.

SIDE PROJECTS

Exploring Beyond Games. Rolling Dice & Writing Code

Outside of my professional work, I love experimenting with side projects: building apps, designing and coding websites, designing board games, and testing new ideas. These projects let me explore different design challenges, sharpen my problem-solving skills, and keep my creativity moving in fresh directions.

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© Stefan Dinca 2025