STEFAN DINCA - GRAPHIC ARTIST
Associate Interface Designer
Responsible with creating and managing assets and content for the live version of FIFA 18.
UI Artist\UX Designer
Creating UI assets, mockups, wireframes, UI animation and user flows through mobile games. Optimizing textures and animations to fit the engine constraints while keeping a high-quality and consistent look.
Working with prototypes, building UI elements and data visualization solutions for big-business management software.
Electronic Arts (EA)
Responsabilities included creating wireframes, mock-ups, animations, demos, visual-targets, user-flow, icons, game screens and final polished artwork for Need for Speed (2015)
Black Bear Studios
Producer, Graphic Artist
Responsible for creating assets, animations, game screens, visual targets and special effects for several game-jam winning games.
Senior Art Director
My responsibilities at Wunderman included creating storyboards, concepts for campaigns, artwork for Facebook apps, large print projects, store branding, banner ads, video editing and many more.
Created flash animations, banner ads and special format-ads for digital advertising campaigns. Also created animation templates for ChargeAds.
Digital Art Director
Responsible for creating marketing assets for digital campaigns including: banner ads, landing page graphics and newsletter graphics and localization.
Responsible for creating interactive lessons for middle-school, high-school and university students, implementing art and following a specific script for each lesson in math, geography, physics, history, biology and others.
Fluent in English with strong communication skills
Familiar with Agile/Scrum development framework
Fluent in Adobe Creative Suite
Able to design and implement Landing Pages and Websites
Knowledge of both art, 2d animation and programming
Proficient at creating banner-ads in both standard and special formats
Ability to create wireframes, prototype and demonstrate features quickly
Fast learner. Adaptive and curious about new technologies.
Solid background in advertising agencies both big and small
Experience with both digital campaigns, BTL and ATL
Solid understanding of games & application development processes.
Experience with data-driven programming
Won two major gamejams (EA and Ubisoft)
Experience with several game engines
Adobe After Effects
Adobe Acrobat X
Object Oriented Programming
Development Director, Electronic Arts
Senior PR, Wunderman
Art Director, McCann
Technical Artist, Electronic Arts